![]() ![]() ![]() Polymorph also has some great awesomness/badass potential - we get to fight npc's with a lot of cool (annoying) features like permanent evasion aura, permanent wings etc, but our godwoken character is gimped to having all these things for only a few turns per use (not saying we should have perma evasion aura or anything). Polymorph has some interesting skills and it's bonus of 1 free attribute per level suggests it was designed as an ability tree which could supplement any build - except every damaging skill from polymorph scales with STRENGTH!!! Seriously? Even medusa head which deals magical damage scales with strength. Solution? Leave warfare as a purely physical ability (str/finesse). It's a nice idea, but without enough synergy to be viable. Why? because if you try making a 2handed staff magical fighter with warfare investing, the warfare ability passive is useless and not just that, but warfare skills secondary effects require you to drop the enemy PA which is just not happening with your character using a magical weapon. It's a nice attempt to give players more build options, but as it stands right now, it's just a fail attempt. Just a few things I noticed and some ideas about making things better.Īs we all know, warfare skills change their attribute scaling and damage type with the weapon the character uses, meaning if a character is using a fire staff for example, all warfare skills start doing fire damage and get a bonus from intellect. ![]()
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